This is a pretty silly waste of time and computational power, but I wanted to try doing this for a very long time: I finally got around to making some “fractal” landscapes.
The idea is that you if you generate a lot of gaussian bumps with randomly distributed parameters and add them all together, you will get the surface that looks like some natural landscape – a mountain, perhaps or an island, and then by playing around with the parameters of the distribution you can make your landscape look more or less rugged.
So, I started with a plain, added some bumps, and got this:
This doesn’t look very natural, does it? But then I added several more layers of smaller bumps, and created The Jelly Mountain:
Jelly Mountain looks pretty realistic, especially if you are willing to look past the hideousness of the color scheme. When I got slightly better at choosing parameters, I created The Candy Archipelago:
Here’s some of my code for the curious and the masochistic: